This is a very quick tutorial that goes over one function, the Onion Skin in Photoshop CS5. The Onion Skin is equivalent to the function of a light desk for traditional animation. If you haven’t already, please see my first tutorial about [basic timeline animation] if this is your first time animating.
Start by making a new document and drawing on Layer 1 (in this example, held for 2 frames).
In the animation panel, on the bottom you will see a little icon that looks like an onion. When you hover over it, you’ll see “Toggle Onion Skins”.
Click on it.
You won’t see its effect until you’ve drawn more, but before that, go to the animation panels settings. There will be two options: “Onion Skin Settings…” and “Enable Onion Skins”. Click on the first option.
These are the Onion Skin options. Adobe has a description for each function on their site…
Onion Skin Count specifies how many previous and forward frames are displayed. Enter the Frames Before (previous frames) and Frames After (forward frames) values in the text boxes.
Frame Spacing specifies the number of frames between the displayed frames. For example, a value of 1 displays consecutive frames, and a value of 2 displays strokes that are two frames apart.
Max Opacity sets the percentage of opacity for the frames immediately before and after the current time.
Min Opacity sets the percentage of opacity for the last frames of the before and after sets of onion‑skin frames.
Blend Mode sets the appearance of the areas where the frames overlap.
Generally I don’t play around with these, and for this simple tutorial, they’ll remain at their default settings.
Create a new layer, “Layer 2”. Although it is a blank layer, with the Onion Skin on you can see a light render of the previous frame.
Go ahead with your next drawing on Layer 2 using the Onion Skin’s function as a proportion and movement guide. I’ll be animating a sneeze.
Continue on with the rest of your animation as usual.
A clearer example:
And that’s all there is to it. When you’re done, turn off the Onion Skin and play your animation to make sure it looks good (although you should be constantly going over your frames (scrubbing) to keep everything in check anyway).
The final product:
you really shouldn’t have
happy birthday to aoba, sei, and ren!!
i want to throw up when i think about the past and all the people that i used to be friends with and all the wrong things ive done and all the things ive said that i shouldnt have
aoba cake is my fav dmmd character!!!!!
~I dooon’t careeeee~
((but seriously, as far as I can tell, you’ve been sending me hate for quite some time now, and if you do it again I’m disabling anon for everyones sake.))
Ah.. I’m not really all too good at the whole “cutesy” thing..
this scene is so touching :’^)
↓ theme .o2 ᴄʜɪʟᴅʀᴇɴ ʀᴇᴄᴏʀᴅ ⇢ by Jayn
As a huge fan of the Kagerou Project, I’ve been anticipating the anime for a long while now! I was hoping to release this when the anime premiered, but was just able to finish it up today. I hope you guys are pumped for next week’s episode? (๑>ᴗ<๑)
Any updates or code changes will be announced on the theme’s live preview blog so feel free to send questions there or follow it. Please feel free to ask any questions you may have!
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so mafumafu had a short live broadcast a while ago, i recorded it! click here for the recorded link (press ctrl + s if it doesnt save by itself)
he also revealed the full photo of soraru and his icon!! im pretty sure its by komine, and also one of the goods aaAAHH its so cUTE „
No one asked for this, but judging by the notes on the lightened cap I posted earlier people really like the effect and think it’s some kind of editing witchcraft. So I threw this together to show that it’s actually really simple.
tl;dr use the white eye dropper on the RGB levels to set the whitest point and the black eye dropper to set the blackest point. instant contrast-fix.
cries over their feet and hands